![]() I'd recommend giving the Unity alpha a try, it's easy to download (either follow these steps or download it here) and in my opinion it was better in quite a few ways, as well as much further ahead (other than it's placeholder UI).引用自 Gray Death:Yeah, Unity engine games look all different. There's a lot more, but those are the major changes I noticed while swapping between the two. The circuit puzzle is completely different, you're not doing the pipe mini-game, but instead just pushing in circuits until it lines up with the lit circles. Working light switches, which aren't present at all in the UE4 version. The UI is much more of a placeholder in the Unity version. Almost every texture and model is different for enemies, objects, Sparq Beam, everything. A lot more fog/steam effects in rooms in Unity. Rooms are laid out very differently, you can see some examples above. ![]() Meleeing with the pipe felt heavier too, and the animation connects to whatever you're hitting a lot better (in the UE4 alpha your hits usually go through whatever you're hitting). The Unity version has heavier movement with momentum. Outside of visual differences, the Unity version also had completely different inspect animations when picking up key items, including some that the UE4 version doesn't have at all, like with the Sparq Beam, as well as animations for waking up when you start the game, switching fire modes (which isn't even currently in the UE4 alpha), using a surgery machine (you lay in it while it heals you), recharging with power stations, and more. (no fire modes in UE4 so this was the best I could do) Just hover over the Unity/UE4 tabs to swap between versions. I've put together a bunch of comparison screenshots, if anyone was curious.
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